cognitive video game
MobiHealthNews explores the health platforms currently available to children and ways to create better user experience.
The study's 19 young participants stuck to their regimens, and along with their parents said that they would be open to continuing treatment sessions.
A small, 6-week retrospective study published in JMIR mHealth and uHealth found that a behavior health-focused videogame developed by digital health company Litesprite improved self-reported measures of depression, anxiety, and confidence in coping skills.