video game
The Virtual Technique Guides software "supports thousands of medical procedures" across 27 surgical specialties and subspecialties, and allows participants to collaborate on training regardless of their physical location.
Gearbox Studios CEO Randy Pitchford and videogame science company MMOS cofounder Attila Szantner discuss the design and deployment decisions that drew 1.6 million players to their gene sequencing alignment puzzle game, and how "citizen science" games can help advance data-driven research.
Designed for kids, the program includes games, a biofeedback wearable, a caregiver dashboard and regular clinician coaching.
Level Ex expects to grow its existing business among Brainlab's partners, and will also be lending its design and animation expertise to the German company's digital efforts.
The long-awaited decision is the first regulatory authorization for Akili, and the first game-based therapeutic that the FDA has greenlit for any condition.
Level Ex updated its Airway Ex and Pulm Ex medical-education games with free levels that simulate COVID-19 care.
In response to recent COVID-19 guidance, the company is releasing its video game-like treatment to qualifying families at no cost, and without explicitly requiring a doctor's prescription.
The home-based pilot program will see 20 children each receive a take-home kit that includes Neeuro’s brainwave-reading SenzeBand and a Samsung tablet with the preloaded CogoLand game.
The free game evokes inflamed organs, tar-filled pits and other jarring imagery to drive home its metaphor for smoking's side effects.
Also: Family support coaching app raises $27.5 million; Key components of a dementia care robot.