gamification
After the one-year intervention, each of the gamification groups increased their physical activity more than the control arm.
A recent study published in the Journal of Behavioral Medicine found that when digital tools were paired with a technique called computerized inhibitory control trainings, participants on average lost a greater percent of their bodyweight than their peers.
Daman Tamshi rewards players for walking throughout their city and generates a "Step Score" to gauge their activity level.